MasterCraft Cover

MasterCraft — A Social-Learning Platform to Help Unemployed People Gain Vocational Skills

Role

Product Designer

Duration

1 Month

Industry

EdTech / Social

Tools

Figma

Miro

Project Overview

MasterCraft is a mobile-first social learning platform that helps unemployed individuals in Africa gain vocational skills through bite-sized lessons.

I designed the complete UX for 32 mobile screens, covering onboarding, gamification, and community features, validated through user testing.

The Problem

Youth unemployment in Africa is high, yet engagement on social apps is massive. Traditional e-learning feels like a chore, leading to low completion rates.

Lack of discipline
Low completion rates
Social distractions
High training costs

The Insight

What if we redirected social media engagement energy toward learning marketable skills?

The Challenge

Traditional online learning platforms struggle with engagement because they feel disconnected from how youth naturally consume content. The challenge was to create a platform that combines social media mechanics with educational value while maintaining focus and progression.

Design for addiction within a learning context—create compelling engagement without compromising educational outcomes

Balance community features with individual skill progression to prevent social burnout

Maintain user agency while guiding them toward completion of skills certifications

My Role

Product Designer

Full user research (interviews & surveys)

Competitive analysis

Information architecture

UX/UI design for 32 mobile screens

Design system creation

Prototyping & user testing

Key Contribution

Designed a cohesive product experience that bridges social engagement mechanics with structured learning outcomes, resulting in validated prototype ready for development.

The Solution

MasterCraft reframes learning through familiar social patterns while introducing structure. The core solution combines three key elements to drive engagement and completion.

Infinite scroll meet learning

Users discover micro-lessons in a TikTok-style feed, but lessons are organized into structured tracks that lead to certifications.

Gamification with purpose

Badges, points, and leaderboards are tied to real skill progression. Social achievements motivate individual advancement.

Community-driven accountability

Users share their learning journeys, creating peer accountability and building a supportive community around skill development.

Core Features

  • Social feed with AI-recommended lessons
  • Skill-based learning tracks
  • Progress tracking & certification
  • Community features & leaderboards
  • AR learning capabilities
  • Offline lesson access

Design Principles

Instant Gratification

Every action triggers immediate visual feedback and rewards.

Zero Friction

Users reach a lesson within 30 seconds of opening the app.

Social Proof

Peer achievements are highlighted to drive collective success.

Visible Progress

Progress bars and badges are visible on every screen.

Key Screens

I designed 32 mobile screens covering the complete user journey, from onboarding and skill discovery to active learning, community engagement, and progress tracking. Every screen was optimised for mobile-first usage with simple navigation and motivational elements.

Onboarding Screens

Onboarding Screens

Social Feed and Explore Courses

Social Feed and Explore Courses

Search Screens

Search Screens

My Courses

My Courses

Course Screen

Course Screen

AR Learning Screens

AR Learning Screens

Category and Profile Screen

Category and Profile Screen

Key Improvements

1

Designed UI-native mobile screens

Moved away from generic templates to build a custom design system that feels native and premium, increasing perceived value.

2

Made learning invaluable

Positioned lessons around real job market skills, making the learning outcomes tangible and immediately applicable.

3

Designed for community learning

Added peer recognition features and group learning tracks to leverage social motivation as a retention tool.

Final UI Preview

Watch the complete interactive prototype, onboarding, skill discovery, video lessons, gamification features, community engagement, and progress tracking across all 32 screens.

Outcomes & Impact

32

Mobile screens designed

15m+

Avg exploring time

95%

Usability score

3-5

Lessons/session

100%

Design validated

Yes

Handoff ready

Next Steps

Phase 1

MVP Development (3 months)

Engineer core features: authentication, lesson feed, progress tracking, and gamification systems

Phase 2

Second Investor Onboarding (2 months)

Refine monetization strategy and prepare for Series A funding based on initial user metrics

Phase 3

Beta Testing (1 month)

Launch with 1,000 users across Lagos to validate assumptions and gather qualitative feedback

Phase 4

Scale & Monetization (Ongoing)

Expand to other African cities, integrate corporate partnerships, and introduce premium features

Interested in working together?

Let's discuss how I can help bring your next project to life with thoughtful design and strategic thinking.

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